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CT ([personal profile] liesdontfindyou) wrote2021-10-17 07:14 pm

wilderlands inventory



CHARACTER INVENTORY
AGENT CONNECTICUT / CT

MAGIC
Mage Type: Adept (Seer & Sorcerer)
Seeing Double: Seer.
Level 1. CT can create up to two duplicates of herself made out of magical energy; visually, they're a perfect copy of her current appearance, and move however she imagines them to. They can move a maximum of 30ft from her current position and must start from where she's standing, unfolding from her body rather than simply appearing in an unoccupied area nearby. They can cast spells for her, or be directed to attack physically, dealing pure magical damage if they strike an opponent, no more severe than the damage done by an actual kick/punch. If struck in return, physically or by magic, the duplicates immediately dissipate and must be recast.
Level 2. CT can now create up to three duplicates of herself made out of magical energy that can move a maximum of 45ft from her current position, and they must still start from where she's standing, unfolding from her body rather than simply appearing in an unoccupied area nearby. When they are directed to attack physically, the pure magical damage they deal will mimic the damage done by someone twice CT's strength kicking/punching/etc the target. If struck more than once in return, physically or by magic, the duplicates dissipate and must be recast.
Level 3. CT can now create up to four duplicates of herself made out of magical energy that can move a maximum of 60ft from her current position, and they must still start from where she's standing, unfolding from her body rather than simply appearing in an unoccupied area nearby. When they are directed to attack physically, the pure magical damage they deal will mimic the damage done by someone twice CT's strength kicking/punching/etc the target. If a duplicate is struck more than once in return, physically or by magic, it dissipates and must be recast.

A duplicate may also be used to cast another of CT's spells, but after doing so all duplicates currently on the field will instantly dissipate and will need to be recast.
Mask: Seer.
Level 1. For thirty minutes, CT can change her appearance via illusory magic—but only herself, rather than the clothing she's wearing or belongings she's got with her. She can look like anyone she can imagine, but there's always a single minor trait (e.g. a mole, a scar, etc.) of her own that gets transferred to the new appearance; this trait varies every time.
Static Strike: Sorcerer.
Level 1. Requires touch. CT can deliver a nasty electric shock to someone when she makes contact with them, either by just laying a hand on them or when she kicks/punches them. It's enough to cause moderate damage to a single, average human sized target, but not enough to stun, or incapacitate without repeated successful strikes, and is not enough to kill on its own.
Level 2. Requires touch. CT can deliver a nasty electric shock to someone when she makes contact with them, either by just laying a hand on them or when she kicks/punches them. It's enough to cause moderate damage to a single, average human sized target; if she successfully shocks a target three times within fifteen seconds, they're stunned for a minute—though some may be strong enough to shake it off in less time. This effect does not stack, and subsequent strikes do no worse damage than using the spell on a non-stunned target would, but repeated stuns within a short time frame may render them unconscious. It cannot kill on its own.
Distraction: Seer.
Level 1. A minor illusion spell. CT can create a small visual or auditory illusion at any point within a 30ft radius of her—it cannot be both at once, only one or the other. Sounds can go as loud as an average human's scream, and can be just about anything the user can imagine. Visuals can be anything that fits within a 5ft cube, but cannot cast light or cause any other actual sensory effect. These illusions fool most people, but certain intelligent creatures can see through them. Illusions can last up to 10 minutes.

NON-MAGIC WEAPONS
Combat Knife: A basic combat knife from home. Serrated edge.
Dagger: Basic, very cheap dagger bought at the faire when she arrived.

CLOTHES
Jacket: Description
Item Name: Description

AC ITEM INVENTORY
Item Name: Description
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OTHER ITEM INVENTORY
Trinkets: A small collection of little trinkets that used to belong to her partner and housemates in her previous game, as gifted to them by the group's adopted son youngest member. A piece of gravel on a necklace chain that she's always weearing, a piece of torn but very soft red fabric, and a tiny bouquet of pressed white wildflowers.
Holographic Projection Disc: A small holo-still projection disc, essentially just a small battery powered projector that projects holographic photos, that has a long battery life but would eventually run out of power from use. It has holo-stills from as far back as her youth, all throughout the Project, to as recently as Svelte—so there's photos of her family, of people like Wash, and of her partner Coda.
Item Name: Description